The teaser and some screenshots from a 3D narrative exploration game "The Family Skeleton".
I have been working on this project as the environment artist since May 2016.
Almost all of the assets in the game are modeled and textured by me. I used Maya for modeling and unwrapping, Marvelous Designer and Zbrush for creating fabric (curtains, blankets, towels. etc.) and retopologizing them and Substance Designer, Substance Painter, Photoshop and Illustrator for texturing.
As for the game engine, we have been using Unreal Engine4 and screenshots are taken within the engine.