Walls with Wainscoting Material

For this material, instead of creating height maps in Substance Designer, I wanted to try something different. I used a high-poly mesh to bake maps in SD. Afterwards I created the wallpaper pattern and wood trims procedurally.

Mine yilmaz ulas screenshot001
Mine yilmaz ulas screenshot006
Mine yilmaz ulas wainscoting layers
Mine yilmaz ulas wainscoting graph